[워해머]/Age of Sigmar 코어룰

Age of Sigmar(에이지 오브 지그마) 4판 Core Rule 번역

쭌쭌77 2025. 3. 26. 20:46
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워해머 에이지 오브 지그마 4판 코어룰 번역입니다.

 

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Age of Sigmar(에이지 오브 지그마) CORE RULES

 

CORE RULES

1.0 Core Concepts
2.0 Tools of War
     2.1 Measuring Distances
          2.1.1 Within and Wholly Within
     2.2 Dice
3.0 Factions
4.0 Warscrolls
5.0 Abilities
     5.1 Keywords
     5.2 Using Abilities
     5.3 The Rules of One
     5.4 Passive Abilities
     • Abilities Example
6.0 Visibility
7.0 Combat Range

 

Setting Up for Battle
8.0 The Armies
9.0 Battleplans
     9.1 Battlefield Map
          9.1.1 Setting Up Objectives and Terrain Features
          9.1.2 Territories
10.0 The Deployment Phase
     10.1 Universal Deployment Phase Abilities


Age of Sigmar(에이지 오브 지그마) CORE RULES (THE BATTLE)

 

The Battle
11.0 Battle Sequence
12.0 Start of Battle Round
13.0 Turn Phases
     13.1 Fight Abilities
14.0 Universal Core Abilities
     14.1 Movement Phase
     14.2 Shooting Phase
     14.3 Charge Phase
     14.4 Combat Phase


Age of Sigmar(에이지 오브 지그마) CORE RULES (MOVEMENT)

 

Movement
15.0 Movement
     15.1 Coherency
     15.2 Moving Across Terrain
          15.2.1 Jumping Down
     15.3 Pile-in Moves
     15.4 Flying


Age of Sigmar(에이지 오브 지그마) CORE RULES (ATTACKING)

 

Attacking
16.0 Picking Targets
17.0 The Attack Sequence
     17.1 Attack Modifiers and Caps
     17.2 Mortal Damage
     17.3 Fast Dice Rolling
18.0 The Damage Sequence
     18.1 Ward Saves
     18.2 Allocating Damage
     18.3 Slain Models
     18.4 Destroyed Units
     Attacking Diagram
     • Attacking Example


 

Age of Sigmar(에이지 오브 지그마) CORE RULES (SPECIAL RULES)

 

Special Rules
19.0 Strike-first and Strike-last
20.0 Weapon Abilities
21.0 Healing
22.0 Returning and Adding Models
23.0 Tokens
24.0 Setting Up Units
     24.1 Reserve Units
     24.2 Replacement Units
25.0 Guarded Heroes
26.0 Random Characteristics
27.0 Modifier Order
28.0 Advanced Ability Rules
     28.1 Persisting Effects
     28.2 ‘Once per’ Timings
29.0 Contradictory Rules
30.0 Order of Effects


Age of Sigmar(에이지 오브 지그마) CORE RULES (END OF TURN)

 

End of Turn
31.0 End of Turn Overview
32.0 Objectives
     32.1 Contesting Objectives
     32.2 Objective Control
     32.3 Terrain Control
33.0 End of Battle Round


Age of Sigmar(에이지 오브 지그마) CORE RULES (ADVANCED RULES - COMMANDS)

 

ADVANCED RULES

Commands
1.0 Commands Overview
     1.1 Earning Command Points
     1.2 Using Commands
2.0 Hero Phase Commands
3.0 Movement Phase Commands
4.0 Shooting Phase Commands
5.0 Charge Phase Commands
6.0 Attacking (Shooting and Combat) Commands
7.0 Defensive Commands
8.0 End of Turn Commands


Age of Sigmar(에이지 오브 지그마) CORE RULES (ADVANCED RULES - TERRAIN)

 

Terrain
1.0 Terrain Overview
     1.1 Wholly on Terrain and Behind Terrain
     1.2 Universal Terrain Abilities
     1.3 Terrain Sizes
     1.4 Terrain Types
     1.5 Faction Terrain
     1.6 Charging Units on Terrain
     1.7 Scenery Pieces
     Citadel Terrain List


Age of Sigmar(에이지 오브 지그마) CORE RULES (ADVANCED RULES - MAGIC)

 

Magic
1.0 Wizards and Priests
     1.1 Power Level
2.0 Spells
3.0 Prayers
4.0 Unbinding Spells
5.0 Jealous Mages and Fickle Gods
6.0 Known Spells and Prayers
7.0 Manifestations
     7.1 Severed Connection
     7.2 Banishing Manifestations


Age of Sigmar(에이지 오브 지그마) CORE RULES (ADVANCED RULES - ARMY COMPOSITION)

 

Army Composition
1.0 Getting Started
     1.1 Army Roster
     1.2 Points Limit
     1.3 Battle Profiles
2.0 Factions
     2.1 Battle Formations
     2.2 Armies of Renown
3.0 Adding Units
     3.1 Regiments
     3.2 The General
     3.3 Reinforced Units
     3.4 Unique Units
     3.5 Regiments of Renown
     3.6 Auxiliary Units
     3.7 Faction Terrain Features
4.0 Finishing Touches
     4.1 Enhancements
     4.2 Lores


Age of Sigmar(에이지 오브 지그마) CORE RULES (ADVANCED RULES - COMMAND MODELS)

 

Command Models
1.0 Champions
2.0 Musicians
3.0 Standard Bearers


Age of Sigmar(에이지 오브 지그마) CORE RULES (ADVANCED RULES - BATTLE TACTICS, BATTLEPACKS)

 

Battle Tactics
1.0 Battle Tactics Overview
2.0 Picking Battle Tactics
     2.1 Completing Battle Tactics
3.0 Universal Battle Tactics

 

BATTLEPACKS
• Spearhead
• Path to Glory
• Matched Play

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