워해머 에이지 오브 지그마 4판 코어룰 번역입니다.
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Warhammer Age of Sigmar - Warhammer Community
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Age of Sigmar(에이지 오브 지그마) CORE RULES
CORE RULES
1.0 Core Concepts
2.0 Tools of War
2.1 Measuring Distances
2.1.1 Within and Wholly Within
2.2 Dice
3.0 Factions
4.0 Warscrolls
5.0 Abilities
5.1 Keywords
5.2 Using Abilities
5.3 The Rules of One
5.4 Passive Abilities
• Abilities Example
6.0 Visibility
7.0 Combat Range
Setting Up for Battle
8.0 The Armies
9.0 Battleplans
9.1 Battlefield Map
9.1.1 Setting Up Objectives and Terrain Features
9.1.2 Territories
10.0 The Deployment Phase
10.1 Universal Deployment Phase Abilities
Age of Sigmar(에이지 오브 지그마) CORE RULES (THE BATTLE)
The Battle
11.0 Battle Sequence
12.0 Start of Battle Round
13.0 Turn Phases
13.1 Fight Abilities
14.0 Universal Core Abilities
14.1 Movement Phase
14.2 Shooting Phase
14.3 Charge Phase
14.4 Combat Phase
Age of Sigmar(에이지 오브 지그마) CORE RULES (MOVEMENT)
Movement
15.0 Movement
15.1 Coherency
15.2 Moving Across Terrain
15.2.1 Jumping Down
15.3 Pile-in Moves
15.4 Flying
Age of Sigmar(에이지 오브 지그마) CORE RULES (ATTACKING)
Attacking
16.0 Picking Targets
17.0 The Attack Sequence
17.1 Attack Modifiers and Caps
17.2 Mortal Damage
17.3 Fast Dice Rolling
18.0 The Damage Sequence
18.1 Ward Saves
18.2 Allocating Damage
18.3 Slain Models
18.4 Destroyed Units
Attacking Diagram
• Attacking Example
Age of Sigmar(에이지 오브 지그마) CORE RULES (SPECIAL RULES)
Special Rules
19.0 Strike-first and Strike-last
20.0 Weapon Abilities
21.0 Healing
22.0 Returning and Adding Models
23.0 Tokens
24.0 Setting Up Units
24.1 Reserve Units
24.2 Replacement Units
25.0 Guarded Heroes
26.0 Random Characteristics
27.0 Modifier Order
28.0 Advanced Ability Rules
28.1 Persisting Effects
28.2 ‘Once per’ Timings
29.0 Contradictory Rules
30.0 Order of Effects
Age of Sigmar(에이지 오브 지그마) CORE RULES (END OF TURN)
End of Turn
31.0 End of Turn Overview
32.0 Objectives
32.1 Contesting Objectives
32.2 Objective Control
32.3 Terrain Control
33.0 End of Battle Round
Age of Sigmar(에이지 오브 지그마) CORE RULES (ADVANCED RULES - COMMANDS)
ADVANCED RULES
Commands
1.0 Commands Overview
1.1 Earning Command Points
1.2 Using Commands
2.0 Hero Phase Commands
3.0 Movement Phase Commands
4.0 Shooting Phase Commands
5.0 Charge Phase Commands
6.0 Attacking (Shooting and Combat) Commands
7.0 Defensive Commands
8.0 End of Turn Commands
Age of Sigmar(에이지 오브 지그마) CORE RULES (ADVANCED RULES - TERRAIN)
Terrain
1.0 Terrain Overview
1.1 Wholly on Terrain and Behind Terrain
1.2 Universal Terrain Abilities
1.3 Terrain Sizes
1.4 Terrain Types
1.5 Faction Terrain
1.6 Charging Units on Terrain
1.7 Scenery Pieces
Citadel Terrain List
Age of Sigmar(에이지 오브 지그마) CORE RULES (ADVANCED RULES - MAGIC)
Magic
1.0 Wizards and Priests
1.1 Power Level
2.0 Spells
3.0 Prayers
4.0 Unbinding Spells
5.0 Jealous Mages and Fickle Gods
6.0 Known Spells and Prayers
7.0 Manifestations
7.1 Severed Connection
7.2 Banishing Manifestations
Age of Sigmar(에이지 오브 지그마) CORE RULES (ADVANCED RULES - ARMY COMPOSITION)
Army Composition
1.0 Getting Started
1.1 Army Roster
1.2 Points Limit
1.3 Battle Profiles
2.0 Factions
2.1 Battle Formations
2.2 Armies of Renown
3.0 Adding Units
3.1 Regiments
3.2 The General
3.3 Reinforced Units
3.4 Unique Units
3.5 Regiments of Renown
3.6 Auxiliary Units
3.7 Faction Terrain Features
4.0 Finishing Touches
4.1 Enhancements
4.2 Lores
Age of Sigmar(에이지 오브 지그마) CORE RULES (ADVANCED RULES - COMMAND MODELS)
Command Models
1.0 Champions
2.0 Musicians
3.0 Standard Bearers
Age of Sigmar(에이지 오브 지그마) CORE RULES (ADVANCED RULES - BATTLE TACTICS, BATTLEPACKS)
Battle Tactics
1.0 Battle Tactics Overview
2.0 Picking Battle Tactics
2.1 Completing Battle Tactics
3.0 Universal Battle Tactics
BATTLEPACKS
• Spearhead
• Path to Glory
• Matched Play